Sounds of footsteps are a bit off... with their volume. Interesting enviroment. Not as rich as could be, but its still interesting. Flashlight looks too far down when running. Maybe add something like a spring arm to it, so it doesnt sway as much and as fast? KillZ is very important. I found a hole, instead of a door, and fell through world. Seen not so scary monsters, never reached end of game.
Thanks for playing more details well be added to the level i just rushed to put out a prototype for everything else the sound the character and the monster and ui is just a place holder for the level length it will be far much shorter so people can Finish the level i just wanted to try an idea
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Sounds of footsteps are a bit off... with their volume.
Interesting enviroment. Not as rich as could be, but its still interesting.
Flashlight looks too far down when running. Maybe add something like a spring arm to it, so it doesnt sway as much and as fast?
KillZ is very important. I found a hole, instead of a door, and fell through world.
Seen not so scary monsters, never reached end of game.
Thanks for playing more details well be added to the level i just rushed to put out a prototype for everything else the sound the character and the monster and ui is just a place holder for the level length it will be far much shorter so people can Finish the level i just wanted to try an idea